Last updated: 12 November 2026 · Русский
Caribbean Odyssey: 1685 is a naval strategy game set in the Caribbean of 1685: you command warships, conquer ports and follow the story of Captain Blood. It is free to try; one optional purchase unlocks the full game. It has no accounts, no advertising, no analytics and no tracking of any kind. This policy describes everything it keeps, and the one thing it asks the store.
Nothing is collected by us. There is no server belonging to the game, no user account, and no identifier assigned to you or your device. The game sends nothing anywhere: we cannot see who plays, how they play, or where.
Everything the game remembers is stored only on your device, in the game's own storage:
To choose a graphics quality that suits your device, the game reads your device's memory size and graphics chip. This happens on the device; it is neither stored nor sent anywhere.
If backup is switched on for your device, Android may include your campaign and settings in your device's backup to your Google account, as it does for other apps; that is controlled in your device's backup settings. Uninstalling the game deletes everything it stored on your device.
The full game is a single purchase made through Google Play (on Android) or the App Store (on iPhone and iPad), in the store's own payment screen. We never see your payment details, name or e-mail address. The game only asks the store whether your account has bought the full game — when it starts, when you buy it and when you tap Restore purchase — and the store answers with that purchase alone. The purchase itself, your account and your payment are covered by Google's privacy policy or Apple's.
The game has no online features of its own: apart from the store's purchase check above, made through the store on your device, it does not connect to the internet. Android nevertheless lists network access among its permissions, because Unity — the engine the game is built with — adds that permission for a connection its developer tools use to inspect a game while it is being built. The released game does not use it, and Android grants it without asking you. Google Play's billing library, which makes the full-game purchase possible, adds two more that Android also grants without asking: permission to use Google Play's billing, and to see whether the device is online (so the purchase screen can say when the store can't be reached). The game asks for no other permission.
The game contains no advertising, analytics, crash-reporting or social services, and shares nothing with anyone. Google Play or the App Store delivers the game, its updates and the full-game purchase; your account there is covered by that store's privacy policy (linked above).
The game collects no information from anyone, of any age, including children.
If this policy changes, the date at the top changes with it. Material changes will also be noted in the game's release notes.
Questions about this policy, or about the game: alfamizar@hotmail.com.